If you were out and about during Homegrown 2018 and saw the giant chicken on the front of the Blacklist Beer / Solve Entertainment building, you’ve seen some of Daniel Benoit’s work. He pulls together design, video, animation, projections, and all kinds of technology to create immersive art. He tells about how he started working with this relatively new and experimental medium.
DB: I work in multiple digital mediums, but lately my focus has been projection design for theatre and immersive design for escape rooms. The path to getting here has been long and winding. The short version is that my love of filmmaking, theatre, and graphic design all happened to converge in 2012 when I created projections for my friend Davey T Steinman’s play Bagman at Pillsbury House Theatre in Minneapolis. Davey introduced me to the software I still use today, Isadora, and that was it, I was hooked.